NFT, the digital asset that attracts the attention of the financial market in general and the gaming industry in particular, is constantly appearing in the press. While many large game corporations (including EA, Ubisoft) follow the NFT trend, many companies have had to falter due to the backlash from gamers.
At the end of October, Valve announced a ban on publishing blockchain games on its Steam platform. Most of the gaming community responded to Valve’s move, only the developers of related games, specifically the Age of Rust development team, affirmed that Steam does not want to put virtual items of real value on the platform. his foundation.
The claim from the developer Age of Rust doesn’t really carry much weight, when we look at how successful Steam’s virtual item marketplace is. Virtual items in games released by Valve (Team Fortress 2, DotA, CSGO) can be worth many thousands of dollars. To clarify the issue surrounding NFT, Eurogamer directly asked Valve’s president, Mr. Gabe Newell.
“What is being done is extremely less transparent,” Mr. Newell told Eurogamer. “There are illegal things going on behind the scenes, and you just know they suck. Blockchain is a great technology, but how it is being applied is very unclear. You’ll want to stay away from it“.
He continued: “We had the same problem when accepting crypto payments, 50% of crypto transactions are fake right? Take a look and you will have a bad judgement. And then the volatile nature of cryptocurrencies makes it difficult for people to know what they are paying. People tend to lean towards a cryptocurrency, but most people don’t get paid in crypto.
“So, one would be thinking, why would I have to pay $498 for this item? If the answer is yes, that’s what happens when you pay for the item in a volatile currency. Like today only pay 99 cents but tomorrow have to pay 498 USD, users will not be satisfied. That’s it, how [giao dịch] this is not ok. People who are active in space [tiền mã hóa] usually not a good person“.